This is a school project that aimed at practicing unity and exploring the ways to implement video game feedbacks. It had to have a menu, a game over screen, a victory screen and a level. It is a simple plateformer with one level, the Unity Physics system was not allowed, transforms are therfore handled directly and collision are handled using raycast.

In this project we implemented feedbacks such as a camera shake when the player loses health and particles when he jumps or dash. As this was mainly aimed at feedback exeperimentation, the code, although functional is not optimized.

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